using Assets.Scripts.GDK;
using DG.Tweening;
using UnityEngine;

namespace Brick
{
	public class gdk_onShow : gdk_base_UI
	{
		public override void OnLoad()
		{
			base.gameObject.transform.localScale = new Vector3(0f, 0f, 0f);
			base.gameObject.transform.DOScale(1f, 0.25f).SetEase(Ease.Unset).OnComplete(delegate
			{
			});
		}
	}
}
	


